Engineer Skills Beta Weekend 4/27/12

HUGE thanks to @YaHiKoDrG for doing all the work here.  Give him a huge thanks by giving him a follow or tweet 🙂  I was not able to make it into the beta this weekend so he literally saved me here.

 

None the less, here is the skill updates courtesy of YaHiKoDrG

 

All skills at level 80 PvP Character
From the BWE 4/29/12-4/30/12
LEGEND
Skill Name
Skill Requirement (Toolbelt)
Description
Statistics of skills
Because kits change your weapon skills, they will look like this
Kit Name
Kit Description
Kit Skill 1
Kit Skill 1 description
Skill 1 stats

Traits work differently, you have 3 Minors where you have no choice but to get them, and then you have 3 choice slots with a lot of different options.
Trait Tree
Rank
Trait Name
Trait Description
Passive traits are stats you gain for placing trait points into the various trees.
Mine Kit’s skills change based on if the mine is deployed or not.  All 5 skills throw out a land mine, but once it is out, it turns into detonate, allowing you to detonate your mines.

ALL STATS ARE WITHOUT ANY TRAITS ACTIVE

Pistol
Main Hand
Explosive Shot
Fires a shot that explodes on impact, bleeding nearby foes.
Damage: 97
Area of Effect: 5 Feet
Bleed (25s) -172 Damage over time
Combo Finisher: Physical Projectile (20% chance)
Range: 900

Poison Dart Volley
Fire a volley of darts that poison foes.
Cooldown 10s
Damage: 80
Poison (35s) – 172 Health, -33% Reduced Healing
Number of Darts: 5
Range: 900

Static Shot
Discharge a lightning shot that blinds your target and confuses each subsequent foe it hits.
Cooldown 15s
Blindness (3s) Next outgoing attack misses
Confusion (3s) -72 health per skill used
Maximum Targets: 4
Range: 900

Off Hand
Blow Torch
Unleash flames from your pistol to burn foes.
Cooldown 18s
Damage: 68
Within 15 feet(9s): -3,006 Health
Within 30 feet(6s): -2,005 Health
Within 45 feet(3s): -1,002 Health
Range: 600

Glue Shot
Coat the target area with a glue puddle that immobilizes foes.
Cooldown 30s
Immobilize (1s): Unable to move
Glue puddle duration: 6s
Glue puddle radius: 20 Feet
Range: 600

Rifle
Hip Shot
Deliver a quick rifle shot from the hip.
Damage: 140
Combo Finisher: Physical Projectile (20% chance)
Range: 1,000

Net Shot
Immobilize foes with a net shot.
Cooldown 10s
Immobilize (2s) unable to move
Range: 1,000

Blunderbuss
Fire a cloud of shrapnel that causes more damage the closer you are to your foe.
Cooldown 10s
Within 8 feet: 560
Within 16 feet: 490
Within 24 feet: 420
Within 32 feet: 350
Range: 400

Overcharged Shot
Fire a blast so strong it launches your foe as you fall backward.
Cooldown 20s
Damage: 350
Enemy launch distance 450
Self knockback distance 300
Range: 400

Jump Shot
Blast the ground, damaging nearby foes and leaping to your target.
Cooldown 20s
Leap Damage: 420
Landing damage: 420
Blast Radius: 10 Feet
Combo Finisher: Leap
Range: 700

Shield
Magnetic Field
Create a magnetic field that reflects projectiles and can be released to push back foes.
Cooldown 35s
Damage: 55
Knockback: 300

Static Shield
Electrify your shield, preparing to throw it at foes.  If you are hit, the shield discharges, stunning your attacker.
Cooldown 40s
Stun 3s
Harpoon Gun
Homing Torpedo
Fire a shot that homes in on your foes.
Damage: 244
Range: 1,000

Scatter Mines
Shoot out a spread of remote-detonated mines.
Cooldown 5s
Damage: 1,095
Range: 1,000

Retreating Grapple
Retreat while firing a grappling line at your foe,  then pull them toward you.
Cooldown 18s
Damage: 154
Retreat Distance: 545 Feet
Pull Distance: 600 Feet
Range: 1,000

Timed Charge
Fire a timed charge at your target, damaging nearby foes when it detonates.
Cooldown 18s
Damage: 487
Explosion Damage: 526
Range: 1,000

Net Wall
Launch a deployable net wall to immobilize foes caught within.
Cooldown 25s
Immobilize (3s): Unable to move

Healing

Elixir H
Elixir: Drink Elixir H, healing yourself and randomly gaining Protection, Regeneration, or
Swiftness.
Cooldown 30s
Healing: 676
Regen (10s): +880 Health regen
Protection (5s): 33% damage reduction
Swiftness (10s) +33% Movement speed

Med Kit
Device Kit:  Equip a kit that replaces your weapon with healing skills.
Drop Bandage(Skill slots 1,2,3)
Drop a pack of bandaged that provide a little healing.
Cooldown 15s
Healing 367
Range: 50

Drop Antidote
Drop a vial of antidote that removes conditions.
Range: 1
Cooldown 15s

Drop Stim Brew
Drop a bottle of stimulating liquor, granting Fury and Swiftness.
Cooldown 20s
Fury (10s): +20% Critical
Swiftness (10s): +33% Movement Speed
Range: 1

Healing Turret
Turret:  Deploy a turret that heals you briefly, then continues to apply regeneration to you and nearby allies.
Cooldown 20s
Regen (8s) +704
Healing Radius: 480feet
Healing: 447
Range: 100

Utility

Rifle Turret
Turret:  Build a rifle turret that shoots at foes.
Cooldown 20s
Damage: 122
Max Range: 100 Feet
Rate of Fire: 2s

Flame Turret
Turret:  Deploy a turret that burns foes.
Cooldown 40s

Net Turret
Turret:  Build a net turret that immobilizes nearby foes.
Cooldown 30s
Immobilize (3s): Unable to move

Thumper Turret
Turret:  Build a high-health thumper turret that damages nearby foes.
Cooldown 50s
Damage: 153
Attack range: 20 Feet
Rate of fire: 3s

Rocket Turret
Turret:  Build a turret that fires rockets.
Cooldown 60s
Damage: 304
Burning (3s): -1,002 Health
Combo Finisher (Blast)

Elixir B
Elixir:  Drink Elixir B, gaining Fury, Might, and Swiftness.
Cooldown 40s
Might (30s): +5-35 Power
Fury (10s): +20% Critical
Swiftness (10s): +33% Movement Speed

Elixir U
Elixir:  Drink Elixir U, gaining a random utility buff from another profession.
Cooldown 60s
Haste (5s): Regenerate endurance 100% faster
Frenzy (5s): Improved critical damage
Quickening Zephyr(5s): Move 50% faster

Elixir S
Elixir:  Transformation:  Drink Elixir S, shrinking yourself, recovering from stun, and evading attacks.
Cooldown 60s
Duration 4s
Breaks Stun

Elixir C
Elixir:  Drink Elixir C, converting all conditions into random boons.
Cooldown 60s
Duration 5s

Elixir R
Elixir:  Drink Elixir R, recovering from stun and losing all conditions.
Cooldown 45s
Break Stun

Grenade Kit
Device Kit:  Equip a kit that replaces your weapon kit with grenade skills.

Grenade
Throw a grenade that explodes.
Damage: 130
Explosion Radius: 150 Feet
Range: 900

Shrapnel Grenade
Throw a grenade that explodes in a hail of shrapnel, causing bleeding.
Cooldown 5s
Damage: 142
Bleeding (10s): -430 damage over time
Explosion Radius: 150Feet
Range: 900

Flash Grenade
Throw a grenade that explodes in a blinding flash.
Cooldown 10s
Blindness (5s): Next outgoing attack misses
Explosion Radius: 12 Feet
Range: 900

Freeze Grenade
Throw a grenade that chills enemies with a frigid blast.
Cooldown 15s
Damage: 130
Chilled (3s): -66% speed/recharge
Explosion Radius: 240 Feet
Range: 900

Poison Grenade
Throw a grenade that explodes in a Poisonous Cloud.
Cooldown 15s
Poison (5s): -430 health, -33% reduced healing
Poison Cloud Duration: 5s
Poison Cloud Radius: 150 Feet
Combo Field: Poison
Range 900

Mine Kit
Device Kit: Equip a kit that replaces your weapon with land-mine skills.

Throw Mine/Detonate
Throw out a remote-controlled land mine that damages nearby foes.
Damage: 244
Explosion Radius: 15 Feet
Combo Finisher: Blast
Throw Mine/Detonate
Detonate your mine, damaging nearby foes.
Damage: 273
Explosion Radius: 15 Feet

Bomb Kit
Device Kit: Equip a kit that replaces your weapon with bomb skills.

Bomb
Set a timed charge that damages nearby foes.
Damage: 244
Range 120

Fire Bomb
Set a timed charge that burns nearby foes.
Cooldown 10s
Damage: 49
Burning (1s): -334 health
Combo Field: Fire
Range 120

Concussion Bomb
Set a timed charge that dazes nearby foes.
Cooldown 18s
Damage: 122
Daze 2s
Range 120

Smoke Bomb
Set a timed charge that creates a cloud of smoke, blinding nearby foes.
Cooldown 25s
Blindness (5s): Next outgoing attack misses
Combo Field: Smoke
Range 240

Glue Bomb
Set a timed charge that creates a puddle of glue, immobilizing nearby foes.
Cooldown 25s
Immobilize (1s): Unable to move
Range 240

Flamethrower
Weapon Kit:  Arm yourself with a flamethrower that replaces your weapon skills.

Flame Jet
Spray Fire in a cone pattern while on the move.
Damage: 369
Hits per second: 5
Range: 425

Flame Blast
Fire a napalm ball that rolls through foes and explodes.
Cooldown 6s
Damage: 122
Blast Radius: 20Feet
Blast Damage: 365
Range: 600

Air Blast
Push back foes and projectiles with a blast of hot air.
Cooldown 15s
Knockback Distance: 400
Range: 300

Napalm
Burn foes with a wall of napalm at the target location.
Cooldown 30s
Burning (1s): -1,002 health
Combo Field: Fire
Range: 600

Backdraft
Pull foes to you in a fiery backdraft.
Cooldown 40s
Damage: 244
Burning (5s) -1,670 health
Distance that enemies are moved: 65Feet
Range: 600

Elixir Gun
Weapon Kit:  Arm yourself with an Elixir Gun that replaces your weapon skills.

Tranquilizer Dart
Elixir:  Fire a dart that randomly makes foes Vulnerable or Weak.
Damage: 80
Weakness (3s): -50% endurance regen, -50% Fumble
Vulnerability (3s): -50 defense
Combo Finisher: Physical Projectile
Range: 900

Elixir F
Elixir:  Fire a bouncing glob of Elixir F that cripples foes and grants Swiftness to you and your allies.
Cooldown 5s
Damage: 183
Cripple (5s): -50% speed
Swiftness (5s): +33% movement speed.
Range: 900

Fumigate
Elixir:  Spray a cone of elixir fumes, poisoning enemies and removing conditions from
allies.
Cooldown 10s
Poison (1s): -774 health, -33% reduced healing
Range: 450

Acid Bomb
Elixir:  Leap backwards, spraying an acidic elixir on the ground that damages nearby foes.
Cooldown 15s
Damage: 51
Duration: 10s

Super Elixir
Elixir:  Launch an elixir orb, healing nearby allies on impact and creating an area of continual healing.
Cooldown 20s
Impact Healing: 191
Pulse Heal: 77
Duration: 10s
Range: 900

Tool Kit
Weapon Kit:  Equip a kit that gives you a variety of tools to use.

Smack
Chain:  Smack your foe. Repairs turrets.
Damage: 158
Range: 130

Whack
Chain: Whack your foes.
Damage: 195
Range: 130

Thwack
Chain: Thwak your foes leaving them weakened.
Damage: 244
Weakness(3s): -50% Endurance regen, -50% Fumble

Box of Nails
Scatter nails that bleed and cripple foes.
Cooldown 10s
Bleeding (2s): -86 damage over time
Cripple (2s): -50% speed

Magnet
Pull your target to you.
Cooldown 25s
Range: 600

Gear Shield
Block incoming attacks.
Cooldown 25s

Pry Bar
Launch your foes with a smack of your pry bar.
Cooldown 45s
Distance (450s): _Feet
Blowout: 450
Range: 130

Utility Goggles
Gadget:  Break out of stun, gaining Fury and immunity to blindness.
Cooldown 40s
Fury (10s): +20% Critical
Immunity (10s): Blind
Duration: 10s
Break Stun

Rocket Boots
Gadget:  Fly backwards, damaging foes with your Rocket exhaust.
Cooldown 45s
Damage: 244
Movement distance: 165Feet
Break Stun
Combo Finisher: Blast

Personal Battering Ram
Gadget: Launch a target foe with a concealed ram’s head.
Cooldown 45s
Distance (450s) feet
Blow out: 450
Combo Finisher: Physical Projectile
Range: 180

Slick Shoes
Gadget:  Spray oil behind you, knocking down foes. If underwater, blind foes that enter the oil field.
Cooldown 45s
Knockdown: 3s
Oil slick duration: 1s
Blindness (5s): Next outgoing attack misses.

Elite

Supply Crate
Request a massive supply drop, complete with turrets and bandages.
Cooldown 180s
Damage: 244
Stun: 2s
Area of Effect (1s): Circle 240
Combo Finisher: Blast
Range: 1,200
Note:  Drops 8 Healing packs, a flame turret, a net turret and a healing turret.

Elixir X
Elixir:  Transformation:  Drink Elixir X, becoming a rampaging brute, withering plague, or whirling tornado.  Underwater, become either a withering plague or a whirlpool.
Cooldown 150s
Plague (20s): Assumed the form of a moving plague.
Tornado(20s): Transformed into a tornado
Rampage(20s): Assumed the form of a massive juggernaut.

Mortar
Turret.  Build a stationary mortar that you or your allies can fire.
Cooldown 120s
Mortar Duration: 120s

Launch Mortar Shot
Launch an explosive round from your mortar, damaging foes in the target area.
Cooldown 2s
Damage: 365
Range 1,400

Launch Caltrops Mortar
Launch a mortar round that spreads caltrops in the target area, Bleeding and Crippling foes who walk though.
Cooldown 12s
Cripple(2s) -50% speed
Bleeding(12s) -516 damage over time
Range 1,400

Launch Elixir
Elixir: Launch a mortar round that heals allies in the target area.
Cooldown 15s
Healing: 181
Range 1,400

Launch Ice Mortar
Launch a mortar round that Chills foes in the target area.
Cooldown 30s
Chilled(1s) -66% speed/recharge
Combo Field: Ice
Range 1,400

Launch Concussion Barrage
Launch a barrage of arounds that Pushes back foes where they land.
Cooldown 30s
Damage: 1,825
Range 1,400

Toolbelt

Toss Elixir H
Elixir H
Elixir:  Toss Elixir H, randomly granting Protection, Regeneration, or Swiftness to     allies in the area.
Cooldown 30s
Protection (5s): 33% damage reduction
Vigor (10s): +100% endurance Regen
Regen (10s) +940  Health Regen
Range 900

Bandage Self
Med Kit
Bandage your wounds, healing yourself.
Cooldown 20s
Healing: 447

Healing Mist
Elixir Gun
Elixir:  Vent a healing mist, granting regeneration to yourself and allies.
Cooldown 40s
Regen (10s): 880 health regen.

Throw Wrench
Tool Kit
Boomerang your wrench in a line, striking foes each way.
Cooldown 20s
Damage: 244
Combo Finisher: Physical Projectile

Grenade Barrage
Grenade Kit
Throw several grenades at once
Cooldown 20s
Damage: 122
Explosion Radius: 150 Feet
Number of Grenades: 6
Range 900

Big Ol’ Bomb
Bomb Kit
Set a timed charge with a big blast that launches nearby foes.
Cooldown 30s
Damage: 548
Blowout: 400
Combo Finisher: Blast
Range 240

Detonate All
Mine Kit
Detonate all your mines
Damage Per Mine: 265
Explosion Radius: 15 Feet
Combo Finisher: Blast

Launch Personal Battering Ram
Personal Battering Ram
Shoot out a ram’s head in front of you, Crippling any struck foes.
Cooldown 18s
Damage 122
Cripple(5s) -50% speed
Combo Finisher: Physical Projectile
Range: 900

Analyze
Utility Goggles
Cooldown 40s
Analyze a foe, applying Vulnerability.
Vulnerability (10s): -30 defense
Range: 1,200

Rocket Kick
Rocket Boots
Use your rocket boots to do an explosive kick that Burns enemies.
Cooldown 20s
Damage: 183
Burning (3s): -1,002 health
Range 210

Super Speed
Slick Shoes
Run at double speed.
Cooldown 45s
Duration: 3 seconds

Incendiary Ammo
Flamethrower
Cooldown 60s
Burn foes with your next three attacks.
Burning (3s): -1,002 health
Incendiary Ammo Duration: 60 seconds

Toss Elixir C
Elixir C
Elixir:  Toss Elixir C, converting one condition to a random boon for all allies in the area.
Cooldown 30s
Duration: 5s
Range: 900

Toss Elixir R
Elixir R
Elixir:  Toss Elixir R, removing conditions and reviving allies in the area.
Cooldown 85s
Heal Downed Allies (6s): %
Duration: 6 seconds
Range: 1,200

Toss Elixir B
Elixir B
Elixir:  Toss Elixir B randomly granting Fury, Might, or Swiftness to allies in the area.
Cooldown 20s
Might (30s): +5-35 Power
Fury (10s): +20% Critical
Swiftness (1s): +33% Movement speed
Range: 900

Toss Elixir U
Elixir U
Elixir:  Toss Elixir U, creating a random spell at the target location
Cooldown 60s
Duration: 3 seconds
Range: 900

Toss Elixir S
Elixir S
Elixir:  Toss Elixir S, either growing allies in the area and granting Stability, or granting them Stealth
CD 60s
Stability (6s): Ignore control effects (Stun, Knockback, Launch, Knockdown, Sink, Float, Fear, Daze).
Stealth: ???
Range: 900

Detonate X Turret
Detonate your thumper turret
Cooldown is equal to the turret’s cooldown

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