Engineer Skills (Press Beta)

All skills at level 80 PvP Character

LEGEND

Skill Name
Skill Requirement (Toolbelt)
Description
Statistics of skills

Because kits change your weapon skills, they will look like this

Kit Name
Kit Description
Kit Skill 1
Kit Skill 1 description
Skill 1 stats

Traits work differently, you have 3 Minors where you have no choice but to get them, and then you have 3 choice slots with a lot of different options.

Trait Tree
Rank
Trait Name
Trait Description

Passive traits are stats you gain for placing trait points into the various trees.

Mine Kit’s skills change based on if the mine is deployed or not.  All 5 skills throw out a land mine, but once it is out, it turns into detonate, allowing you to detonate your mines.

Pistol
Main Hand

Explosive Shot
Fires a shot that explodes on impact, bleeding nearby foes.
Damage: 97
Area of Effect: Feet
Bleed (25s) -154 damage over time
Combo Finisher: Physical Projectile (20% chance)

Poison Dart Volley
Fire a volley of darts that poison foes.
Cooldown 8s
Damage: 91
Poison (35s) – 225 Health, -33% Reduced Healing
Number of Darts: _

Static Shot
Discharge a lightning shot that blinds your target and confuses each subsequent foe it hits.
Cooldown 10s
Blindness (5s) Next outgoing attack misses
Confusion (6s) Confused
Maximum Targets: _

Off Hand

Glue Shot
Coat the target area with a glue puddle that immobilizes foes.
Cooldown 15s
Immobilize (1s): Unable to move
Glue puddle duration: 6s
Glue puddle radius: _ Feet

Blow Torch
Unleash flames from your pistol to burn foes.
Cooldown 18s
Damage: 69
Within 15 feet: -3,771 Health
Within 30 feet: -2,514 Health
Within 45 feet: -1,257 Health

Rifle

Hip Shot
Deliver a quick rifle shot from the hip.
Damage: 239
Combo Finisher: Physical Projectile (20% chance)

Net Shot
Immobilize foes with a net shot.
Cooldown 10s
Immobilize (3s) unable to move

Blunderbuss
Fire a cloud of shrapnel that causes more bleeding hte closer you are to foes.
Cooldown 10s
Damage: 333
Within 8 feet bleeding: (x4) -3696 damage over time
Within 16 feet bleeding: (x3) -2772 damage over time
Within 24 feet bleeding: (x2) -1848 damage over time
Within 32 feet bleeding: (x1) -924 damage over time

Overcharged Shot
Fire a blast so strong it launches your foe as you fall backward.
Cooldown 20s
Damage: 318
Enemy launch distance 450
Self knockback distance 300

Jump Shot
Blast the ground, damaging nearby foes and leaping to your target.
Cooldown 20s
Leap Damage: 477
Landing damage: 477
Blast Radius: _ Feet
Combo Finisher: Leap

Shield

Magnetic Field
Create a magnetic field that reflects projectiles and can be released to push back foes.
Cooldown 25s
Damage: 62
Knockback

Static Shield
Electrify your shield, preparing to throw it at foes.  If you are hit, the shield discharges, stunning your attacker.
Cooldown 30s
Stun 2s
Daze (2s): Unable to use skills

Spear Gun

Homing Torpedo
Fire a shot that homes in on your foes.
Damage: 277

Scatter Mines
Shoot out a spread of remote-detonated mines.
Cooldown 5s
Damage: 1245

Retreating Grapple
Retreat while firing a grappling line at your foe,  then pull them toward you.
Cooldown 20s
Damage: 175
Retreat Distance: _ Feet
Pull Distance: _ Feet

Timed Charge
Fire a timed charge at your target, damaging nearby foes when it detonates.
Cooldown 8s
Damage: 138
Explosion Damage: 415

Net Wall
Launch a deployable net wall to immobilize foes caught within.
Cooldown 25s
Immobilize (3s): Unable to move

Healing

Elixir H
Elixir. Drink Elixir H, healing yourself and randomly gaining Protection, Regeneration, or Swiftness.
Cooldown 30s
Healing: 804
Regen (10s): +910 Health regen
Protection (5s): 33% damage reduction
Swiftness (10s) +33% Movement speed

Med Kit
Device Kit.  Equip a kit that replaces your weapon with healing skills.
Drop Bandage
Drop a pack of bandaged that provide a little healing.
Cooldown 15s
Healing 442

Drop Bandage
Drop a pack of bandaged that provide a little healing.
Cooldown 15s
Healing 442

Drop Bandage
Drop a pack of bandaged that provide a little healing.
Cooldown 15s
Healing 442

Drop Antidote
Drop a vial of antidote that removes conditions.
Cooldown 15s

Drop Stim Brew
Drop a bottle of stimulating liquor, granting Fury and Swiftness.
Cooldown 20s
Fury (10s): +20% Critical
Swiftness (10s): +33% Movement Speed

Healing Turret
Turret.  Deploy a turret that heals you briefly, then continues to apply regeneration to you and nearby allies.
Cooldown 20s
Regen (8s) +728
Healing Radius: _feet
Healing: 522

Utility

Rifle Turret
Turret.  Build a rifle turret that shoots at foes.
Cooldown 20s
Damage: 138
Max Range: _ Feet
Rate of Fire: 2s

Flame Turret
Turret.  Deploy a turret that burns foes.
Cooldown 40s

Net Turret
Turret.  Build a net turret that immobilizes nearby foes.
Cooldown 30s
Immobilize (3s): Unable to move

Thumper Turret
Turret.  Build a high-health thumper turret that damages nearby foes.
Cooldown 50s
Damage: 174
Attack range: _ Feet
Rate of fire: 3s

Rocket Turret
Turret.  Build a turret that fires rockets.
Cooldown 60s
Damage: 346
Burning (3s): -1257 Health
Combo Finisher (Blast)

Elixir B
Elixir.  Drink Elixir B, gaining Fury, Might, and Swiftness.
Cooldown 20s
Might (30s): +5-35 Power
Fury (10s): +20$ Critical
Swiftness (10s): +33% Movement Speed

Elixir U
Elixir.  Drink Elixir U, gaining a random utility buff from another profession.
Cooldown 60s
Haste (5s): Regenerate endurance 100% faster
Frenzy (5s): Improved critical damage
????

Elixir S
Elixir.  Transformation.  Drink Elixir S, shrinking yourself, recovering from stun, and evading attacks.
Cooldown 60s
Duration 4s
Breaks Stun

Elixir C
Elixir.  Drink Elixir C, converting all conditions into random boons.
Cooldown 60s
Duration 5s

Elixir R
Elixir.  Drink Elixir R, recovering from stun and losing all conditions.
Cooldown 45s
Break Stun

Grenade Kit
Device Kit.  Equip a kit that replaces your weapon kit with grenade skills.
Grenade
Throw a grenade that explodes.
Damage: 147
Explosion Radius: _Feet

Shrapnel Grenade
Throw a grenade that explodes in a hail of shrapnel, causing bleeding.
Cooldown 5s
Damage: 162
Bleeding (10s): -770 damage over time
Explosion Radius: _Feet

Flash Grenade
Throw a grenade that explodes in a blinding flash.
Cooldown 10s
Damage: 1
Blindness (5s): Next outgoing attack misses
Explosion Radius: _Feet

Freeze Grenade
Throw a grenade that chills enemies with a frigid blast.
Cooldown 15s
Damage: 147
Chilled (3s): -66% speed/recharge
Explosion Radius: _Feet

Poison Grenade
Throw a grenade that explodes in a Poisonous Cloud.
Cooldown 15s
Poison (5s): -375 health, -33% reduced healing
Poison Cloud Duration: 5s
Poison Cloud Radius: _feet
Combo Field: Poison

Mine Kit
Device Kit.  Equip a kit that replaces your weapon with land-mine skills.
Throw Mine/Detonate
Throw out a remote-controlled land mine that damages nearby foes.
Damage: 277
Explosion Radius: _Feet
Combo Finisher: Blast
Throw Mine/Detonate
Detonate your mine, damaging nearby foes.
Damage: 310
Explosion Radius: _Feet

Bomb Kit
Device Kit.  Equip a kit that replaces your weapon with bomb skills.
Bomb
Set a timed charge that damages nearby foes.
Damage: 277
Explosion Radius: _Feet

Fire Bomb
Set a timed charge that burns nearby foes.
Cooldown 10s
Damage: 55
Burning (1s): -419 health
Explosion Radius: _Feet
Combo Field: Fire

Concussion Bomb
Set a timed charge that dazes nearby foes.
Cooldown 18s
Damage: 138
Explosion Radius: _Feet
Daze: 2s

Smoke Bomb
Set a timed charge that creates a cloud of smoke, blinding nearby foes.
Cooldown 25s
Blindness (5s): Next outgoing attack misses
Area of Effect: _Feet
Combo Field: Smoke

Glue Bomb
Set a timed charge that creates a puddle of glue, immobilizing nearby foes.
Cooldown 25s
Immobilize (1s): Unable to move
Explosion Radius: _Feet

Flamethrower
Weapon Kit.  Arm yourself with a flamethrower that replaces your weapon skills.
Flame Jet
Spray Fire in a cone pattern while on the move.
Damage: 423
Hits per second: _

 Flame Blast
Fire a napalm ball that rolls through foes and explodes.
Cooldown 6s
Damage: 138
Blast Radius: _Feet
Blast Damage: 415

Air Blast
Push back foes and projectiles with a blast of hot air.
Cooldown 15s
Knockback Distance: 400

Napalm
Burn and blind your foes with a wall of napalm in front of you.
Cooldown 30s
Burning (1s): -1257 health
Blindness (5s): Next outgoing attack misses
Combo Field: Fire

Backdraft
Pull foes to you in a fiery backdraft.
Cooldown 40s
Damage: 490
Burning (5s) -2095 health
Distance that enemies are moved: _Feet

Elixir Gun
Weapon Kit.  Arm yourself with an Elixir Gun that replaces your weapon skills.
Tranquilizer Dart
Elixir.  Fire a dart that randomly makes foes Vulnerable or Weak.
Damage: 91
Weakness (3s): -50% endurance regen, -50% Fumble
Vulnerability (3s): -50 defense
Combo Finisher: Physical Projectile

Elixir F
Elixir.  Fire a bouncing glob of Elixir F that cripples foes and grants Swiftness to you and your allies.
Cooldown 5s
Damage: 208
Cripple (5s): -50% speed
Swiftness (5s): +33% movement speed.

Fumigate
Elixir.  Spray a cone of elixir fumes, poisoning enemies and removing conditions from allies.
Cooldown 10s
Poison (1s): -675 health, -33% reduced healing

Acid Bomb
Elixir.  Leap backwards, spraying an acidic elixir on the ground that damages nearby foes.
Cooldown 15s
Damage: 58
Duration: 10s

Super Elixir
Elixir.  Launch an elixir orb, healing nearby allies on impact and creating an area of continual healing.
Cooldown 20s
Impact Healing: 211
Pulse Heal: 92
Duration: 10s

Tool Kit
Weapon Kit.  Equip a kit that gives you a variety of tools to use.
Smack
Chain.  Smack your foe.
Damage: 180

Box of Nails
Scatter nails that bleed and cripple foes.
Cooldown 10s
Bleeding (2s): -154 damage over time
Cripple (2s): -50% speed

Magnet
Pull your target to you.
Cooldown 15s

Gear Shield
Block incoming attacks.
Cooldown 25s

Pry Bar
Launch your foes with a smack of your pry bar.
Cooldown 45s
Distance (450s): _Feet
Blowout: 450

Utility Goggles
Gadget.  Break out of stun, gaining Fury and immunity to blindness.
Cooldown 40s
Fury (10s): +20% Critical
Immunity (10s): Blind
Duration: 10s
Break Stun

Rocket Boots
Gadget.  Fly backwards, damaging foes with your Rocket exhaust.
Cooldown 45s
Damage: 277
Movement distance: _Feet
Break Stun
Combo Finisher: Blast

Personal Battering Ram
Gadget. Launch a target foe with a concealed ram’s head.
Cooldown 45s
Distance (450s) feet
Blow out: 450
Combo Finisher: Physical Projectile

Slick Shoes
Gadget.  Spray oil behind you, knocking down foes.  If underwater, blind foes that enter the oil field.
Cooldown 45s
Knockdown: 3s
Oil slick duration: 1s
Blindness (5s): Next outgoing attack misses.

Elite

Supply Crate
Request a massive supply drop, complete with turrets and bandages.
Cooldown 180s
Damage: 277
Stun: 2s
Area of Effect (1s): Circle 240
Combo Finisher: Blast
Note:  Drops 8 Healing packs, a flame turret, a net turret and a healing turret.

Elixir X
Elixir.  Transformation.  Drink Elixir X, becoming a rampaging brute, withering plague, or whirling tornado.  Underwater, become either a withering plague or a whirlpool.
Cooldown 150s
????
????
????

Mortar
Turret.  Build a stationary mortar that you or your allies can fire.
Cooldown 170s

Traits Passive Bonuses (no traits active)

Explosives
Increases Power by 0
Increases condition duration by 0%

Firearms
Increases Precision by 0
Increases condition duration by 0

Inventions
Increases Toughness by 0
Increases healing by 0

Alchemy
Increases Vitality by 0
Increases boon duration by 0%

Tools
Increases Critical damage by 0
Increases Toolbelt recharge rate by 0%

Traits

Explosives
Major
Short Fuse
Reduced recharge time for bombs and grenades,
Shrapnel
Explosions have a 6% chance to bleed.
Throwing Arm
Improved range for grenades and mines.
Forceful Explosions
Bombs and mines have a larger explosion radius
Incendiary Powder
All explosions burn on crit.
 Demolitions Expert
All turrets explode when killed.
Explosive Powder
Improved damage from explosions.
Explosive Elixir
Thrown Elixirs explode when they land.
Elixir Infused Bombs
Bomb explosions heal allies
Big Grenade Pouch
Chance to throw an extra grenade.
Adept Minor
Reserved Mine Deploy
Release a number of mines when health reaches 25% health.
Master Minor
Evasive Powder Keg
Create a bomb when you dodge.
Grandmaster Minor
Steel Packed Powder
Explosions cause vulnerability.

Firearms
Adept Choice Slot
Rifle Mode
Improved rifle and harpoon gun damage.
Rifled Barrels
Improved rifle and pistol range.
Knee Shot
Cripple target whenever you immobilize them.
Coated Bullets
Pistol shots pierce.
Go For the Eyes
Critical hits with rifle blinds.
Sitting Duck
Extra Damage versus ommobilized enemies.
Fireforged Trigger
Flamethrower skills have a 15% shorter recharge.
Adept Minor
Hair Trigger
Decreased pistol and rifle cooldown.
Master Minor
Sharp Shooter
Chance to cause Bleeding on crit.
Grandmaster Minor
Target the Weak
Increased damage for each condition on a foe.

Inventions
Adept Choice Slot
Protective Shield
You gain a protective shield when health drops below 25% (90s         cooldown).
Rifled Turret Barrels
Increased attack range for all turrets.
Protective turrets
You gain toughness for each deployed turret.
 Electromagnetic Mines
The explosions from your mines remove boons from your enemies.
Metal Plating
Improved Turret Armor.
Reinforced Shield
Increased armor with shields.
Shield Mastery
15% faster shield cooldown.
Modified Turrets
Turrets do more damage.
Deployable Turrets
Turrets are ground targeted.
Adept Minor
Low Health Responsive System
Your healing stat is improved when under 25% health.
Master Minor
Automated Medical Response
All heal skills recharge when health reaches 25% (90s cooldown).
Grandmaster Minor
Performance Enhancements
20% of healing is given as a bonus to power.

Alchemy
Adept Choice Slot
Self-Regulating Defenses
Drink an Elixir S at 25% health.
Automated Response
Become immune to conditions when health is below 25%.
Pressurized Elixir Gun
Elixir Gun has a greater range.
H. G. H.
Elixirs give Might.
Elixir Endurance
Throwing or consuming elixirs gives endurance to those effected.
Backpack Regenerator
Gain regeneration when using a kit.
Automated Elixir B
Drink an Elixir B at 25% health.
Cleaning Formula (409)
Throwing or consuming elixirs remove conditions to those effected.
Armed Kit Damage
Deal extra damage with a flamethrower or elixir gun.
Potent Elixirs
Longer elixir duration.
Fast Acting Elixirs
20% faster elixir cooldown.
Adept Minor
Emergency Healing Injection
You gain regeneration when health drops below 25% (90s cooldown).
Master Minor
Transmute
3% chance to convert incomings conditions into boons.
Grandmaster Minor
Blood Injection
10% of vitality is converted into condition damage.

Tools
Adept Choice Slot
Adrenal Impact
10% faster endurance regeneration.
Packed Stimulants
Med Kit skills can be thrown.
Armor Mods
+90 toughness when an armor kit is equipped.
Speedy Gadget
Reduced cooldown on Gadget utilities.
Leg Mods
Move faster while using an unarmed kit
Speedy Kits
Reduced cooldown when swapping kits.
Kit Refinement
Equipping a kit creates an attack or a spell.
Autotool Installation
Turrets are self-repairing.
Crippling Wrenches
Hits with tool kit wrenches cripple your target.
Always Prepared
Drop a kit when downed.
Adept Minor
Adrenaline Pump
Using toolbelt skills restore 10% of your endurance.
Master Minor
Inertial Converter
When health reaches 25% all toolbelt skills are recharged.
Grandmaster Minor
Enduring Damage
10% extra damage when endurance is full.

Toolbelt

Toss Elixir H
Elixir H
Elixir.  Toss Elixir H, randomly granting Protection, Regeneration, or Swiftness to     allies in the area.
Cooldown 30s
Protection (5s): 33% damage reduction
Vigor (10s): +100% endurance Regen
Regen (10s) +####  Health Regen

Bandage Self
Med Kit
Bandage your wounds, healing yourself.
Cooldown 20s
Healing: 522

Incendiary Ammo
Flamethrower
Burns foes with your next three attacks.
Cooldown 60s
Burning (3s): -1257 Health
Incendiary Ammo Duration: 60s

Healing Mist
Elixir Gun
Elixir.  Vent a healing mist, granting regeneration to yourself and allies.
Cooldown 40s
Regen (10s): 910 health regen.

Throw Wrench
Tool Kit
Boomerang your wrench in a line, striking foes each way.
Cooldown 20s
Damage: 277
Combo Finisher: Physical Projectile

Grenade Barrage
Grenade Kit
Throw several grenades at once
Cooldown 20s
Damage: 147
Explosion Radius: _Feet
Number of Grenades: _

Big Ol’ Bomb
Bomb Kit
Set a timed charge with a big blast that launches nearby foes.
Cooldown 30s
Damage: 623
Explosion Radius: _Feet
Blowout: 400
Combo Finisher: Blast

Detonate All
Mine Kit
Detonate all your mines
Damage Per Mine: 301
Explosion Radius: _Feet
Combo Finisher: Blast

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One response to “Engineer Skills (Press Beta)

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