Engineer Lore: Part 1

Hi everyone, I finally got around to writing the lore write up, but because of its length, I am dividing it into two parts.  Also, in the coming months, I am planning on making a move to Blogger.  Ultimately, its cheaper and I will have more tools to create the website that will be both user friendly and provide the most content available for you guys and your Engineer addictions.  It will take a couple of months for me to craft the site, so patience.  Once the new site is up, everything will be moved over to that one and the web address will actually be easy to remember.  Yes, I know, I just did a site remodeling.  But with the new change in hosts, it seems appropriate.  So I need your input.  What would you like to see in the future site?  Anything in particular?  Let me know with a comment below or send me a tweet.  Post a comment on the facebook page, shoot, email me!  Just let me know.  Anyways, without further delay, here is some lore for you.

Note: None of this stuff is official of Canon.  This is just my take on the Engineer’s lore presented in Guild Wars 2 and I heavily borrow from what is already out there.


Engineers are masters of technology and the pioneers into the new age.  Since the fall of the flame legion, Engineers have played a vital role in the shaping of the current world of Tyria.  While the Elementalist conjures the elements and the guardians summon their gods, the Engineers utilize the tools around them to create weapons that can rival any other class: mixing both steel and alchemy in a perfect balance for destruction.  While originating with the Charr, all the races have incorporated Engineering into their daily lives.  Engineers are the first step into the future, for Tyria and the rest of the world.  In the end, it won’t be the gods, the elements or brute strength that will save anyone from the threats of the Elder Dragons.  It will be the Engineers who will take them down.

Engineers are a powerful class that utilizes various tool sets, they can access explosive, harness the power of flame, powerful alchemical solutions and the power of gunpowder.    Turrets, guns and bombs are just a few of the tools Engineers utilize in combat.  What might seem like a simple item is a vessel for endless possibilities.  A boot might have a hidden compartment that contains oil or be able to convert into rockets.  A shield might have a contraption that absorbs magic for later use.  A simple elixir might turn you into a powerful tornado or grant you super human speed.  Engineers utilize their gadgets and weave uncertainty just like the Mesmers that plays mind games.  Nothing it out of reach for an Engineer.  It is only a matter of time before they take you and your gods down.


Engineers originated with the Charr who used the power of machines to destroy the false gods of the Flame Legion.  Since then, the Charr have dedicated an entire legion to the creation of weapons for war.  Black powder is nothing new to Tyria, but guns are (Guild Wars cinematic where you are introduced to Vekk and Ogden).  It is also the Engineers who gave the Charr an upper hand when attempting to take back Ascalon.  However, Humans are far to crafty and have employed their own Engineers and other methods for stopping them.  Despite the capabilities of the Engineers, Ebonhawke still stands as the final bastion of hope for the humans to regain their false ancestral home.  Of the three legions of the Charr, the Iron Legion is the one who builds the weapons for the Ash and Blood legions.  Magic is a weakness, gods are weakness, technology brings the Charr strength.  One does not rely upon the gods as they have always failed the Charr and lead them into darkness.  The Charr create, the Charr are highly industrious, it is the Charr and their Engineers that have advanced the world into a new age.  Today is a fine day to be a Charr in the world that you helped forge.

We see that most of the technology that the Engineer employs is of charr descent.  Charr do not care about appearance, only if it can kill.  Their machines are meant for the singular purpose of spilling blood and destroying anything that stands in the way of the Iron Legion.  Their engines for war are powerful and their ferocity is to match.   Alchemy is borrowed from the Asura, but the Charr made it better.  The Charr take what they can make better.  Their craftsmanship far exceeds anything the Dwarves have ever crafted.  The highly industrial Charr take pride in the craft in potency more than appearance, but exceptions can be found everywhere as the Charr boast the finest Clocks and Spring based contraptions.  Any rifle or pistol you see in the world is Charr made and every Charr will boast of its races excellent craftsmanship.

It was the Iron Legion who create the weapons to destroy their false gods.  It was the Iron Legion who forged the Black Citadel and it is the Iron Legion who will bring Ascalon back from the hands of the foul humans who now plague the fallen city.  If it is one thing that the Engineer’s understand over all else, it is that the threat of the Elder Dragons is far worse than anything the humans can muster.  As such, the Charr have put them on hold.  With the threat of the Elder Dragon’s looming to destroying all of Tyria, the Iron Legion is constantly building new engines to destroy these new beings.  Nothing it out of reach for he Iron Legion and nothing will stop them from bringing the glory of the fallen Elder’s to the Charr.

The Black Citadel stands mighty and powerful.  An obsidian beacon of steel that stands as a symbol to the Charr’s strength and power.  The mighty citadel serves as a powerful reminder of what they accomplished and that even in the darkest of times, they rise out of the ashes victorious over their oppressors.  It is a symbol of Engineer craft, it is a citadel for the new world that the Charr forged.

From a roleplaying perspective, Charr Engineers must be that of the Iron Legion.  While the other legions can use Engineers within their ranks, the Iron Legion is their true home.  Engineer’s are crafters of the finest goods and while they do not usually care for looks, the potency is the key to their value.  Alchemy is a natural pick for an Engineer as they infuse Alchemy into their everyday gadgets (elixir gun, all of their elixirs and the healing turret).  Outside of Alchemy, any profession is a great choice for an Engineer.  Remember, you are crafty and deceptive.  A rifle can easily turn into a flame thrower of a satchel of bombs.  You are a master of your environment, even more so than the Ranger who relies upon magic.  You study your surroundings, you see weaknesses and ambush points.  You see points that can turn anything into your favor.  Calm and calculated, everything is under your control.  Remember, you bear the pride of the entire Iron Legion upon your shoulders, do not bring shame unto our ranks.   Defeat everyone who stands in your way.


The Asura are early adopters of Engineering, most likely right after the Charr displayed it’s awesome power.  Of course, to an Asura, Engineering came from them.  The primary difference is that the Asura do not feel that magic or gods are a weakness, but view them as tools to enhance their mechanical creations capabilities.  Alchemy is definitely the forte of an Asura Engineer.  However, we see many other contraptions created by the Asura for the pursuit of Science and Ingenuity.  The Asura are far known for gadgets than weapons of war.  But that does not exclude them from weapons of War.  The Golems are signature to the Asura just as the Rifles and Pistols are to the Charr.  However, outside of that, the Asura are more known for inventions, such as refrigeration, flight, and other domestic contraptions that improve the overall quality of life.

As stated before, the primary difference is the Asura being willing to infuse magic into their Engineering.  Where the Charr view magic as a weakness, the Asura view it as a strength, or another way to experiment with an already practical device.  An Asura is not likely to die in combat, but rather from their own experimentations gone awry.  However, when the call is heeded, the Asura can come up with the most fascinating of contraptions for war.  While a Charr will never admit it, sometimes the Asura have good ideas worthy of Charr recognition.  To the Asura, however, nothing is superior to their own goods as everything can be improved with Asuran technology.

The Asura’s most noted technology is the invention of the Asura Gates which are inter dimensional portals between two locations.  They can be attuned to different portals around the map to allow for fast travel between the major cities of Tyria.  It is because of these portals that the Asura are able to maintain a relationship with everyone despite their attitude that they are the superior species.

Rata Sum is a testament to Asuran Ingenuity.  It is a perfect geometrical citadel infused with their own beliefs that magic is the key to the future for Engineering.  To the Asura, Rata Sum is an example of perfection and what else the Asura and their brilliance can accomplish over all the other races.  However, Rata Sum is not home to the Asura and has not been since Primordius awoke from his slumber and drove them out.

The Asura are most likely responsible for giving Humans the technology to become Engineers to help fight agains the Charr.  Considering that the Charr and the Humans have been at constant war with each other over Ascalon, the only way that Humans could gain the technology is from the willing Asura or by taking it from the Charr.  Most likely, the reason for sharing technology is another way to boast how smart the Asura are and how great their Engineers really are.  It was during the events in the Eye of the North expansion that brought the Asura and Humans together to defeat the Destroyer threat beneath the surface.

Asura have the second most Engineers out of any of the races due to their acceptance of magic into their society.  Engineers permeate every aspect of daily life and are responsible for many of the great inventions we see today.  It is clear that their inventions are attempting to mix magical and technological themes together.  We see magic infused generators that power Rata Sum and completely autonomous golems who act based on their commands.  Their creation of the Asura Gates are primarily responsible for the spreading of ideas at a much quicker pace than ever before and most likely the cause of advancement prior to the Charr creating a uneasy alliance with the Humans to the betterment of the world.

Despite the threat of the Elder Dragons, the Asura are still in a constant struggle to show their dominance over the other races.  Their alliance can be seen as a means to an end to test out their own inventions of war without actually sacrificing an Asura to anything but the pursuit of knowledge.  It was at the efforts and inventions of Snaff that lead to great success against the various minions of the Elder Dragons.  The most common technology used to fight is the Golems or some other type of Autonomous creation to fight without actually putting the lives of the Asura at danger.  The Asura are most likely responsible for the Autonomous turrets the Engineers employ, creating a perfect hybrid of Charr and Asura technology.  However, an Asura would never admit it.

From a Roleplaying standpoint, you just have to play it like an Asura.  Since Engineers are so prevalent in their society, unlike the Charr who primarily have Warriors, Thieves, and Engineers amongst the ranks of the legions, everything can be used for the betterment of Engineering.  From a number’s standpoint, Engineers are probably more prevalent in the Asura capital than the Charr Iron Legion, but not everyone focuses on Engineering like the Iron Legion.  Remember that you believe you are better then everyone, especially in your own field.  Because of that fact, you have to play off that you are the best Engineer and everything you create or is created by Asuran technology is far superior to everything else.  You are not so much invested in battle and combat as any of the other races and most likely will prefer the use of turrets over anything else, so long as you can manage to stay out of harms way.

Last up on the Chopping block is the Human, Sylvari and Non variants of Engineers.  The last three are being covered next week as this post could get out of hand in length.

Once again, post your comments on what you would like to see in the future site.  My plan is to have it done by April.


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